There is absolutely no way Jeff Vogel had those kinds of disproportionate stat builds in mind when he designed the game, so there's no way he would have designed the game in such a way as to require this to survive. Well, basically, what they call "mentally sound stat allocation", I call an exploit. The first thing that may spring to mind is that this is what every single guide on this site tells you to do, and I'm telling you not to do it. Interested? Then read on!Īlright, before we start, I thought I'd get the one big rule for following this guide out of the way, the one that this guide will assume you're going to follow:ĭon't put more than half of your overall stat points into a single stat. I'm not here to tell you what abilities not to use, I'm here to help you make your dream characters work. Avernum: Escape From The Pit was the first spiderweb software game I have ever beaten, and the first time I beat the game, I did it on torment, with a party that had every single skill in the entire game, and I can readily say that the vast majority of the big no-no abilities are grossly undersold. The general verdict on these traits, spells, abilities and stats is only true from a min-maxer's perspective, and I'd just like to make one thing perfectly clear before we continue: Min-maxing is not, by any stretch of the imagination, necessary to beat the game and have fun doing it, no matter WHAT difficulty you are playing on.ĭon't believe me? Check my signature, I'm living proof of my basic thesis. Thus it's all but guaranteed that one or more of your imaginatively planned party members is, by this logic, dead weight, and you're about to go back to the drawing board. If you've read some of the other guides on this forum, you may have been told that half of the abilities, spells, traits, and even STATS in the game are not worth investing in.
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